First steps, then rewind


When Brackey's Game Jam 2020.2 went active, we all got to know the theme...Rewind....(No I don't mean that I said something wrong...that was the theme).

So what can you do with rewind? I sat down and started Mindmapping, what is rewinding? What can you rewind? What ways can you use this in a game?

After getting some pointers to what could be used, my mind went into overdrive. Should I do story wise? A hypercasual? Casual? Racing? Shooter? Topdown? Platform? What and how should the effect of Rewind be most fun. 

So, the basic line would be: You start somewhere on a node grid, you could get back to another place on the grid...Which was in a different part of time. But how and why? So I created triggers. Should I use a navmesh for making it easier to navigate? Initially I did, but this was not useful (especially as changing position of the player would not work with two navmeshes. Also...there were no NPC's planned for use of a navmesh.

So, back to the basics. The triggers work. The portals work and now the story had to come together...Because that would decide which portal would trigger to what.

Get In the mirror of Time

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